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Stream Hammer

I was responsible for creating the high-poly sculpt and retopology of this stylized weapon. I also prepared the low-poly mesh for handoff to the rigging team and directed the texture art style to match the project's visual direction.

High-polygon sculpting

High-polygon sculpting

zoom in to show some detail

zoom in to show some detail

zoom in to show some detail

zoom in to show some detail

Low-polygon & Texture

Low-polygon & Texture

Low-polygon show wireframe

Low-polygon show wireframe