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Stylize CrossBow

I was responsible for the high-poly sculpt and retopology of this stylized weapon. I prepared the low-poly mesh for handoff to the rigging team and directed the texture art style ,optimize for performance and maintain a strong visual style, I baked lighting into the textures and used only base color maps — no real-time lighting or shaders were required.

High-polygon

High-polygon

Low-polygon & Texture

Low-polygon & Texture

Low-polygon & show wireframe

Low-polygon & show wireframe